No story has a set ending: Each story can go in a different direction, elaborating the triumphs and tragedies of different characters.
Each player guides the role of a protagonist while the Storyteller directs and shapes the overall outcome of the tale. Unlike the usual story, though, a Storytelling game is interactive: Everybody takes part in the story to shape it and its outcome. Storytelling A Storytelling game is like a campfire tale - several friends all get together to participate in building a story. Using the rules in the pamphlet, you are able to temporarily take the part of mages, men and women with the ability to change the very nature of reality, and participate in their struggle to control the destiny of humankind. The booklet of rules you now hold is a window into a world or wonder and magic, the world of Mage: The Ascension, a storytelling game from White Wolf Publishing. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book uses the supernatural for settings, characters and themes. All characters, names, places and text herein are copyrighted by CCP hf. White Wolf and Mage: The Ascension are registered trademarks of CCP hf. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. Check out White Wolf online at © 2008 CCP hf. Revised Edition development by Jesse Heinig. Based on the Mage: The Ascension game created by Phil Brucato and Stewart Wieck, with Kathy Ryan, Steve Wieck, Chris Early, Bill Bridges, Andrew Greenberg, Mark Rein Health and Quintessence - Behind the PowerĬombat - Physical and Metaphysical Confrontationīecause of the mature themes involved, reader discretion is advised. Traits and Spheres - The Power of the Mage Mage: The Ascension Introductory Kit Table of Contents Introduction - What is Mage: The Ascension?Ĭharacter Creation- The Makings of a Mage Join the Last Stand in the War for Reality. They have indoctrinated or destroyed countless mages. They extinguish hope and wonder in favor of order and reason. For centuries, the Technocracy has waged war against those who reject their version of reality. Matter and energy are etchings on the primal essence, to be made and erased at will. The boundaries of time don’t apply, for you can see the past and the future. Space is an illusion - you can be anywhere you choose or everywhere at once. A world with no room for human imperfection or indecision. A world marching in perfect mechanical and maddening order. The technocratic masters of this conspiracy worked in secret throughout the ages with only one goal - to construct a reality of their own choosing, fueled by the belief of desperate billions. They told us that DNA shapes all living things. They told us that matter is formed of atoms. And everyone you have ever known is part of it. Reality is the Lie Reality is a conspiracy.